Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Friday, February 26, 2010

A Polish Winter Wins Best Short at Athens Jewish Film Festival



Our Holocaust-themed animated short 'A Polish Winter' has won best short film at the 2010 Athens Jewish Film Festival, Georgia, USA.

Directed by Shane Sheils & Paula Sheils, A Polish Winter tells is a moving tribute to the children murdered in Nazi death camps in Poland.

Tuesday, March 3, 2009

A Polish Winter - Completed



A Polish Winter has been completed.

The film is set in Eastern Europe just after the end of World War II and is a moving tribute to the children murdered in Nazi death camps during the Holocaust.

The 3d animated short film was written and directed by Shane Sheils and Paula Sheils.
The soundtrack was also composed by Shane and Paula.


The entire movie was created using Blender 3D, the Gimp and some other open source or freeware software programs.

We will try and upload the A Polish Winter Press Pack soon.


Friday, January 23, 2009

A Polish Winter - January Update



A Polish Winter – January Update

Here are some new images from the Holocaust-themed short animated film “A Polish Winter”.

The first shows the lead character – a young boy - walking through a snowy landscape.

The second image is a composited image that shows a previously seen image of the boy – except this time with background, lighting effects and colour grading applied

Colour Grading and Compositing

The most time consuming aspect of this film is (once again) the rendering of separate layers and passes which must then be composited together in order to achieve the final image ‘look’.

I personally love the ability of being able to alter and grade each shot in this way but it does tend to get very monotonous filing away every single frame of animation in particular folders rather than having to deal only with only a few thousand fames instead!

‘Grading’ is what gives a film’s images a particular ‘look’.

That could involve a desaturation of the films colours to give a more grey-tinged hue or could involve dong the opposite and increasing the saturation of particular colours in the movie to give it a more extreme look.

I prefer the look of strong light and dark tonal qualities, which emphasises the highlights and shadows of an image. It helps create a visual unity of each still image while at the same time making the character blend better with his surroundings.

I also don’t like the ‘plastic’ look of 3D animation and try as hard as possible to avoid this. I hate surfaces looking too shiny and perfect.

Another ting is depth of field: unlike reality, in the computer world it has to be faked. Also, in the natural World, colours need to integrate as a unit, rather than stand out on their own (unless it’s a deliberate effect). I find that reducing saturation levels, and compensating for a washed out type image by upping the contrast, really helps blend a shot better and make it seem less ‘computery’ looking. It’s not about making photo-realism – and the cartoonish-styled “A Polish Winter” is never gonna have to worry about that – but an attempt to make an obviously false World seem more ‘real’ and tangible.

It’s amazing how much time is spent trying to create an ‘imperfect’ image!

It’s amazing how much you can alter a films look in the colour grading stages: a sequence that seems pretty uninteresting can be immediately given new life and excitement by simply altering the colour levels and contrast settings.

Grading is mostly used to ensure a flow of sequences blend seamlessly.

Lighting animation is similar to real world lighting in that what looks ‘right’ from one camera perspective, may not look so good (or indeed, look terrible!) from another viewpoint.

On “A Polish Winter” I would set up the lights for each particular camera view and then have to alter each one in order to ensure nothing ‘weird’ happened: for instance, the character being light with a bright light from the left hand side suddenly is lit from the right side in the following shot.

Sometimes this is done on purpose when I want to create a highlight along one side of the character’s face when in partial silhouette, so as to separate him from the background (they do this all the time in Hollywood movies and TV shows like CSI). But when I’d cut to the opposite viewpoint I’d switch the highlight to the characters other side. This wouldn’t happen in real life but it’s an age-old filmic convention going back to the early days of cinema. It just looks good!

But with animation you can’t predict what way the entire animation sequence will look until it’s been rendered, so occasionally you might find that the highlight you set up for that character doesn’t work so well because the figure moves at angles that obscure the effect.

It’s moments like these that you sometimes need to get a bit creative in the grading department!

Altering contrast on particular colours can create artificial highlights. You can also create a glowing white-coloured mask of the character that you composite with the original footage in order to separate the figure from the background.

Making Snow

Because the film takes place in a snowy setting, our software of choice Blender 3D must calculate large amounts of particle data.

In one 500-frame sequence the storage space needed just for the baking of particle data reached over 2 gigabytes!

Side Note:

Just this morning I received another external portable storage device, which is mainly to cope with archiving all the files needed to make an animated movie.

Unfortunately the Western Digital device I got didn’t see to want to work on Windows Vista so I spent a bit of time looking up solutions on the Internet and trying to locate device drivers.

Eventually I got Vista to recognise it but then I noticed that this 320 Gig portable drive was formatted to the older-style FAT32 filing system which limits the amount of individual file sizes!

It took about 5 hours (yes, 5 hours!) for Vista to reformat the drive into NTFS format.

A previous Western Digital portable drive we were using worked immediately out-of-the-box so I can’t understand the issues with this newer disc.

Using Baked UV Maps to Cheat!

I’ve tried to cut back on long render times by baking textures quite a lot.

For instance, the snowy ground plane has had its textures and shadows baked into a UV map. This allows me to apply a shadeless UV mapped material to the ground that doesn’t need to use of valuable rendering time as the textures and all-important shadows are already there.

The main exterior scene area of the film is surrounded by barbed wire fencing that was originally modelled and designed as 3 dimensional meshes.

This seriously ate up CPU, so instead I created a UV mesh of barbed wire and fences, then baked shadows and lighting onto these UV’s. Then I applied these pre-rendered UV maps to simplified meshes and planes in the scene to replace the original complex models.

The result? Faster rendering and the ability to visualise camera moves in the 3D view port more efficiently.

‘Cheats’ and ‘tricks’ like rendering baking often take up a lot of time to set up in the first instance but pay off in the end.

Mixing a combination of baked texture planes in the background with fully modelled 3D objects in the foreground works very well.

Remember that the final image will be viewed as 2D, regardless of the fact that it was once a 3D object!

Baking textures and shadows onto meshes also helps prevent horrible flickering during playback of animated frames and can also allow you to create more complex and detailed multi-layered textures (you can edit the baked textures in The Gimp/Photoshop as much as you want and then drop it back into your scene to see how it looks).

Music Composing

We’ve also scored the main theme music from the film.

Mostly performed on harsh violin and cello, the sound is then distorted with heavy reverb. Other VST effects are added to the mix to boost the low end and liven up the mid-tones.

It’s haunting and really adds to the poignancy of the themes of the film.

More images and details about “A Polish Winter” will be added to the site soon.

Thursday, December 11, 2008

A Polish Winter - colour grading in Blender 3D



Click on image to view larger.

Just a simple demonstration of the importance of colour grading images used in film production.
The image on the left is with grading while the image on the right is the unaltered original image.

Wednesday, December 10, 2008

Weblinks to Nazi extermination and labour camps

Our film “A Polish Winter” tries to acknowledge the murder of children during this time in history but below are some links to important websites dedicated to remembering and documenting the entire timeline of atrocities of Nazi labour and extermination camps:


http://www.deathcamps.org/

One of the most thorough and informative sites available.
Deathcamps.org focuses on the Aktion Reinhard camps set up by the Nazi authorities for the specific purpose of the extermination of human life.
The site is a mine of information and is one of the very best websites we’ve ever come across.

http://www.nizkor.org/hweb/camps/aktion-reinhard/

Important website about the Holocaust. Links to many other websites.


http://www.nizkor.org/hweb/camps/aktion-reinhard/

Danish website (in English) covering all aspects of the Holocaust.


http://www.pbs.org/auschwitz/

The website of the Auschwitz television documentary series.





There are many more but we’ve decided to just list a select few for now.
If you’d like to add other suggestions, please leave a comment on this site.


Please visit these sites.
Don’t restrict your knowledge of the Holocaust to just having watched ‘Shindler’s List’ on TV or simply being aware of the name ‘Auschwitz’.
Don’t let the horror of Treblinka, Sorbibor, Belzec, Majdanek, Chelmno and far less well know camps such as Janowska and Jasenovac be forgotten.

Tuesday, December 9, 2008

A Polish Winter - first posting



This is the first posting on this blog about the making of the short 3D animated film "A Polish Winter".



About the film:
A Polish Winter is a short film about the murder of children in Nazi extermination camps in Poland during World War II.
The movie is more poetic rather than graphic as we aim to meld visuals and sounds to convey the sense of hopelessness and loss forced upon hundreds of thousands of children during the massacres of both Jewish and non-Jewish children during the most evil moment in world history.



The filmmakers:

Co-directors Shane Sheils and Paula Sheils are behind such films as The Darkside, To Shoot a Rurf, Opera B, Night Falls and more recently Mr. Humpfninkel's Sales Technique.
Shane handles animation and 3D modeling work, while they both share editing, writing, sound design, music composing duties.

Software Used on film:
Open Source and freeware software form the basis of the production pipeline on almost every Dwarfed Films picture.
For modeling,animation and compositing Blender 3D is the programme of choice.



Keep updated with the making of A Polish Winter by visiting this blog or else Dwarfed Films homepage